ENGINE 00
SIX RENDER ENGINES — ASCII IS THE DEFAULT. ALL RUN LOCALLY.
SOURCE 01
TYPE TEXT OR DROP AN IMAGE — THE PREVIEW REDRAWS LIVE.
TEXT
FIGLET FONT
DROP IMAGE HERE
OR TAP TO UPLOAD
PNG / JPG / WEBP / GIF
OR TAP TO UPLOAD
PNG / JPG / WEBP / GIF
Your files never leave your device.
CHARACTERS 02
THE RAMP MAPS DARK→LIGHT PIXELS TO GLYPHS. FIRST CHAR = DARKEST.
COLOR 04
MONO, SOURCE-SAMPLED FROM THE IMAGE, OR A TWO-COLOR GRADIENT.
CHAR COLOR
GRADIENT TOP
GRADIENT BOTTOM
SOLID
TEXTURE 01
DROP AN IMAGE — OR HIT “SEND TO 3D” IN ASCII STUDIO.
DROP IMAGE HERE
OR TAP TO UPLOAD
OR SEND FROM ASCII STUDIO
OR TAP TO UPLOAD
OR SEND FROM ASCII STUDIO
Your files never leave your device.
ACTIVE: —PRESET 02
HOW THE TEXTURE MOVES. EVERY LOOP IS SEAMLESS.
QUICK LOOKS 07
PRESET + FILTER + BACKGROUND COMBOS IN ONE HIT.
—
01 MAKE IT→
02 STYLE IT→
03 SEND TO 3D→
04 EXPORT LOOT
EXPORT 06
TXT = RAW CHARACTERS. GIF / WEBM NEED AN ANIMATION PICKED.
EXPORT 06
GIF LOOPS FOREVER · WEBM IS ONE CYCLE OF VIDEO.
LIVE — ASCII ENGINE
LIVE — 3D LOOP
CANVAS 2D · 60FPS TARGET
ALL PROCESSING LOCAL
STYLE PRESETS 07
ONE-CLICK LOOKS — RAMP + COLORS + BACKGROUND IN ONE HIT.
—
RAW OUTPUT 08
THE LIVE CHARACTERS — SELECT + COPY STRAIGHT FROM HERE.
PREPROCESS 03
IMAGE MODE — SHAPE THE TONES BEFORE THEY BECOME TYPE.
COLUMNS
ROWS
BLUR
GRAIN
GAMMA
BLACK POINT
WHITE POINT
CONTRAST
BRIGHTNESS
PREPROCESS APPLIES TO IMAGE SOURCE ONLY
ANIMATION 05
MOTION ON THE GRID. GIF / WEBM EXPORT EXACTLY ONE SEAMLESS CYCLE.
DIRECTION
MOTION 03
SPEED = TURNS PER LOOP · FPS × LENGTH = FRAME COUNT.
SPEED (TURNS / LOOP)
ZOOM
THICKNESS
FPS
LOOP LENGTH
FILTERS 03B
STACKABLE POST-EFFECTS — WHAT YOU SEE IS WHAT EXPORTS.
BACKGROUND 04
TRANSPARENT EXPORTS A SEE-THROUGH GIF / PNG.
BG COLOR
OUTPUT 05
EXPORT CANVAS IS SQUARE. GIF CAPS AT 512PX / 72 FRAMES.
SIZE (PX, SQUARE)
TYPE SOMETHING TXT
THE QUICK FIGLET MACHINE — TYPE, PICK A STYLE, COPY. NO ENGINES, NO PIPELINE, JUST TEXT. 40 CLASSIC FONTS.
ALL 40 STYLES — YOUR TEXT IN EVERY FONT, EACH WITH ITS OWN COPY